LMS Match State
Model the endgame with the variables that actually change the 1v1.
The game is still playable, but you should buy time and only touch the objective when the killer loses angle.
Set the clock, generators, killer, map, and pre-LMS health context.
You get survival probability, the best next action, and the reasons behind it.
Best for late-match 1v1 decisions where one wrong route loses the round.
Why The Forecast Looks Like This
These are the pressure points that push your LMS odds up or down.
4:30 AM means you need to survive 90 more in-game minutes.
1 more generator still need to be finished before you can leave.
Springtrap struggles to win long footraces in LMS, but his axe punish still deletes straight-line rotations.
Warehouse offers more hard corners, but over-committing to corridors makes re-routing harder once the killer predicts you.