Why Security Guard is top tier
Most teams fail because they move blind. Security Guard fixes that problem while still carrying emergency peel through the taser.
Fast unlock verdict
If your question is simply is Security Guard worth 900 scrap?, the current local research set supports a strong yes for most players.
This is one of the safest early purchases because it gives value in three different ways at once:
- it prevents bad rotations before they become chases
- it creates a real emergency reset with taser
- it still helps progression because safer rounds usually mean better objective uptime and better escape odds
That makes Security Guard one of the rare unlocks that is useful for:
- solo players
- squads
- new players
- progression-focused players trying to unlock faster
Why this class is also good for farming
One reason this page keeps overlapping with farming searches is that Security Guard does not need flashy mechanics to stay useful. The class can create safer routes first, then convert that safety into more generator time and fewer pointless deaths.
Why this class is worth unlocking early
Security Guard keeps showing up in trend searches because it answers a real progression question: is this worth buying before or instead of another class?
The local research set supports a strong yes for most players because the class gives you:
- remote information before a chase starts
- a reliable emergency stun
- clearer rotations for the whole team, not just for yourself
That makes Security Guard one of the cleanest unlocks for players who want immediate team value instead of a more selfish survival tool.
What the class actually does well
Tablet value
The tablet matters most when it changes movement before the mistake happens. Its best value is not “I found the killer once.” Its best value is:
- calling the killer’s next likely route
- warning teammates off unsafe objectives
- helping loopers rotate toward real help instead of dead space
Taser value
The taser is not a panic button for every chase. It is strongest when used to save:
- a high-value objective
- a teammate who would otherwise create a wipe sequence
- a late-game path that the killer is about to close off
When Security Guard is the best pick
Security Guard is especially strong when your team keeps losing for the same reason: nobody knows where to move next.
This class is usually the best answer when:
- your team dies rotating between objectives
- players get surprised while doing generators
- your lobby has decent mechanics but bad information
- you want a class that is useful even when you are not the best looper
When another class may be better
Security Guard is not the best answer for every player in every lobby.
You may get more value from another pick if:
- you already have strong team comms and want more direct peel
- you are specifically training parries and chase interruptions, which points more toward Fighter
- your group needs sustain more than information, which points more toward Medic
The class is rarely a bad purchase. The real question is whether your team loses more to missing info, missing peel, or missing sustain.
Why Security Guard is so important against Ennard
The Ennard matchup is the most important reason this page needs more than a short summary.
Local material points to a crucial wrinkle: disguised Ennard can appear as a friendly survivor marker on the tablet. That does not make Security Guard useless. It means the matchup changes from pure information advantage to information discipline.
The best response is:
- use the tablet for route planning
- do not trust a marker by itself
- verify strange teammate movement before walking into a grouped interaction
Best habits
- Call where the killer is going, not just where they were.
- Save taser for objective-saving moments.
- Treat tablet info carefully against Ennard because disguises can poison what looks safe.
- Use your information to move the team, not just yourself.
Common purchase mistake
The most common mistake is thinking Security Guard is a low-action support class for passive players.
That is not what makes the class strong.
Bad Guard play looks like:
- camping cams
- pinging late
- saving taser too long
- never converting information into movement
Good Guard play looks like:
- checking cams early
- making route calls before the danger arrives
- using taser to protect high-value moments
- turning information into more safe objective time for the whole team
Common mistake
The biggest Security Guard mistake is playing like a spectator with a stun. If you only watch cameras and react late, you waste the class.
The class becomes top tier when you turn information into:
- earlier rotations
- cleaner saves
- fewer grouped mistakes
- more objective uptime for the rest of the team
Who should pick Security Guard
Security Guard is strongest for players who:
- like making calls
- notice route patterns quickly
- prefer reliable utility over flashy mechanics
- play with a squad that can actually use information well
If your team already has decent chase skill but keeps dying to bad rotations or late warnings, Security Guard is usually the most direct fix.
Strengths
- Remote tracking
- Reliable stun
- Best information tool
Best habits
- Call rotations, not just sightings
- Be careful when Ennard is in play